Disclaimer: the following article contains spoilers for the game Gris; if you are sensitive to them, please play the game yourself and come back to this article. Furthermore, this game deals with the heavy and complex emotions involved with grief and contains some brief instances of nondescript nudity, nothing unlike […]
Author: Samuel Kleis
Breath of the Wild: a Broken Game Economy
Released in 2017 and developed by Nintendo for the Switch, The Legend of Zelda: Breath of the Wild was lightning in a bottle, almost singlehandedly bringing Nintendo out of a financial dark age after the disaster of the Wii U and reinventing the formula for a series that had descended […]
Hollow Knight: Difficult but Fair
Disclaimer: while the following article does not contain any narrative spoilers for Hollow Knight, it will give away the functions of a particular boss. If you wish to avoid all spoilers, please skip this article and play the game for yourself. The difficulty level of video games has created a […]
Downwell: Race to the Bottom
Before game designers even begin to make a game, they must answer two very important questions: what will the player do in the game, and how will that be fun? Answering the first question may be fairly simple, although answering the second requires an entirely different process. Unlike other media […]
Meet Joshua Wideman: Boys’ Spotlight Columnist
I have circumstantially known Joshua Wideman for quite some time, due to our shared experience in the wild adventure of TPS’s Children’s Literature class. I, however, have never truly tried to get to know him until writing this article and I regret not having done so sooner. Loving socialization and […]